Projects

In development

Cinderfall

Grand strategy with real-time tactical fights.

  • GDScript
  • Godot
  • Game Design
  • Systems

Months of iteration on state, combat, and architecture. Not a weekend jam.

01

The problem

Strategy games need macro and micro to feel connected without drowning the player in complexity.

02

My approach

Layered game state in Godot, combat prototypes, public commits on GitHub. I refactor when systems fight each other, not when the code looks pretty.

03

What I built

  • Grand strategy layer with territorial systems
  • Real-time tactical combat
  • Modular game state in GDScript
04

Outcome

Still in progress, but it taught me how to keep a large codebase understandable.